Engine: Amazon Lumberyard
Developer: Cloud Imperium Games
Designer: Chris Roberts
Genre: Space-flight Simulation, FPS, Open World, MMORPG
Platforms: Microsoft Windows, Linux
Composers: Pedro Camacho, Geoff Zanelli
“Star Citizen was originally due for a commercial release in 2016, which was then pushed back to 2017 but, as we know, it didn’t appear in 2017 either. The original delay was said to be due to the team working on getting one of the game’s 28 chapters to release quality so it could showcase it, but that would suggest there is still a long way to go if there are another 27 chapters to finish afterwards.
Following the delays, Star Citizen’s creator Chris Roberts went on record to state that the game won’t have a ‘normal commercial release’ which suggests to us that the game will become available in big chunks over time.
There’s still no real timeline though – fan sites suggest a 2018 launch could be possible, but honestly, given the scale of the project and how badly the current alpha performs, we wouldn’t be surprised if it’s still at least a year away from launch, if not two.”
“Star Citizen is an upcoming massively multiplayer, space trading and combat game developed and published by Chris Roberts’ company Cloud Imperium Games for Microsoft Windows” — Wikipedia