Release Date: Feb 15, 2018
Platform: Win, PS Vita, PS4
Publisher: Square Enix
Developer: Square Enix
The battle for Mana includes many tumultuous encounters along the way; armed with the Mana Sword and joined by his two companions Primm and Popoi, Randi leads the epic quest to battle the treacherous empire as it tries to gain control of Mana.
In order to defeat the forces of evil, Randi, Primm and Popoi must befriend the eight elementals who hold the power that comprises Mana. The legacy of Mana returns as the brave warriors set forth to bring balance back to the world.
The memorable adventure of Randi, Primm and Popoi is reborn in Secret of Mana!”
“You know what this Secret of Mana HD remaster makes me want most? A full Secret of Mana remake. While I love how this remaster has all the heart and joy of the SNES original from 1993, it misses an opportunity to elevate this classic RPG by bringing it up to modern standards in areas like AI, combat balancing, and even graphics. The result is a charming but clumsy 20ish-hour adventure that both frustrates and delights.”
— MEGHAN SULLIVAN — http://www.ign.com
“The real problem with graphics is in their style. Secret of Mana for SNES is currently not considered an impressive game in this sense; However, his characters and scenarios captured the charm of the illustrations by Hirō Isono. For its part, the remake opts for a chibi style similar to that of Adventure of Mana and the remake of Final Fantasy IV , although with more quality textures. This results in a game that, while not looking bad, does not have the captivating illustrations that are an essential part of the soul of the Seiken Densetsu franchise .”
— Pedro Pérez Cesari — http://www.levelup.com
“Make no mistake, Secret of Mana remains a decent game, even in this damaged state. But the lifeless spirit and newfound flaws of the remake emphasize all the clumsy details that were easier to forgive in the original. Its real-time combat can be clumsy and unbalanced. The early hours of the game prove to be extraordinarily repetitive, sending players back to the same handful of locations over and over again. And the weapon- and spell-leveling mechanics make for lots of tedious grinding.”
— Jeremy Parish — https://www.polygon.com