Release Date: May 8, 2018
Developer: MakinGames Ltd
Publisher: Team17 Digital Ltd
Genre: Oldschool Beat-Em Up, Fighting, Action
Platforms: PlayStation 4, Xbox One, Nintendo Switch, PC and Mac
Have you been craving a good Beat-Em Up game? Well Raging Justice might just be the game for you! Sure it’s an older genre but that doesn’t mean it’s bad. The animation and graphics do look a little rough though. Have a look and see what the critics say below.
“The city is in chaos! With crime and corruption around every corner, it’s all down to a team of hard-hitting justice seeking mavericks, to clean up the streets with some tough justice! Raging Justice is a classic beat ‘em up, dragged kicking and screaming into the 21st century. Created by ex-Rare developer, MakinGames!” -www.team17.com/games/raging-justice/
Metacritic – Rating: 63
NintendoWorldReport – By: Neal Ronaghan– Rating: 6/10
“Raging Justice is exactly what it sets out to be. A throwback to your Streets of Rages and your Final Fights, this indie game is a beat-’em-up that harkens back to the days of the arcade. With that design philosophy comes some limitations, since by a brawler’s very ethos, it’s repetitive. While Raging Justice is successful at imitating its predecessors, the most notable thing about it is its fun visual style. The whole game tries to succeed by waltzing through nostalgia, and it doesn’t nearly excel at that as much as it should.
The basics are familiar, as the three heroes – Rick Justice, Nikki Rage, and Ashley King – can punch, kick, and jump in a variety of ways to knock down enemies in classic 2D style. It’s easy to hop in and start taking names, but the path to a high score is dependent on stringing together combos. High scores are one of the driving forces through the 10-stage story mode as levels are replayable, and online leaderboards track across friends and the world (there is no way to upload scores earned offline unfortunately). Wave-based brawling stages separate from the main story are also present, complete with their own leaderboards.”
Metro Gaming – By: GameCentral– Rating: 6/10
“There really isn’t any modern day equivalent to a scrolling beat ‘em-up. You could argue that games like Bayonetta are essentially the same idea in 3D, but the combat was always vastly more simplistic in the older games. A low effort movie tie-in, of the sort that doesn’t really exist anymore, is perhaps closer – in that all you used to do was mash the light and heavy attacks – but scrolling beat ‘em-ups aren’t shallow because they’re badly made. Good ones have plenty of love and care lavished upon them, they’re just not built to be complicated.
That goes for the storylines as well, and as you’d expect Raging Justice offers only the briefest of explanations for why you’re beating up an endless horde of street ruffians. You’re supposed to be cops and that brings in one of the game’s most unique features: the choice of whether to pummel your opponents to death (or unconsciousness? It’s not really clear) or stun them enough so that you can arrest them.
The latter is naturally much more difficult, but it does give you a health reward if you pull it off. There’s also the question of what to do about characters who have a warrant out on them, and how you deal with them will get you labelled as a good cop or bad cop.
Despite all this combat is still dependent on just three moves: punch, kick, and jump. But they do allow for a little more variety then normal, as you chain together ordinary attacks, dashes, and grabs to try and keep yourself out of reach of the crowds of enemies. This is where weapons come in useful, not just because they’re more powerful than your fists but because throwing a dustbin at someone sends them flying backwards and out of your way – ideally while stunning a bunch of other goons as they go.”
NintendoLife – By: Damien McFerran – Rating: 7/10
“It’s no secret that Raging Justice’s CGI visuals have divided opinion online; many fans of scrolling fighters can’t bear to see them presented in anything but pixel-rich 2D, but putting aside such prejudices for a moment, it’s pretty clear that this game has had a lot of care and attention lavished upon it. The team behind it have stated that the CGI look is very much inspired by what Rare was doing in the ’90s (MakinGames co-founder Nic Makin is ex-Rare); imagine if 3D visuals hadn’t happened for whatever reason and instead visual technology focused on the use of pre-rendered sprites – that’s pretty much what you’ve got here. Raging Justice looks like a much more advanced take on the graphics seen in Killer Instinct; the characters boast incredible detail and the backgrounds are equally impressive. While some of the poses and animations come off a little goofy or stiff, the overall effect is very impressive – and had the developer gone for a pure 2D look, we’re not sure the wonderfully gritty atmosphere would have remained intact.
Raging Justice isn’t going to win any awards for originality or narrative depth, but it succeeds in picking up the often neglected scrolling fighter, dusting it off and sending it out with a fresh pair of clothes and some new ideas. The extra buttons are put to good use, giving you a wide array of offensive options when you’re in the thick of things, and the ability to arrest enemies adds a layer of strategy to the otherwise mindless action. When played solo the game is perhaps a little too unforgiving to recommend to everyone, but when you rope in a second player it becomes one of the most enjoyable multiplayer experiences on Switch; working together to clean up the streets is fun, but you won’t be able to resist occasionally stabbing your ally in the back, just for old time’s sake.”