Release date: February 13, 2018
Platforms: PlayStation 4, Xbox One, Microsoft Windows
Developer: Warhorse Studios
Designers: Daniel Vávra, Viktor Bocan
Publishers: Warhorse Studios, Deep Silver
“Kingdom Come: Deliverance is a story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire.
Bohemia – located in the heart of Europe, the region is rich in culture, silver, and sprawling castles. The death of its beloved ruler, Emperor Charles IV, has plunged the kingdom into dark times: war, corruption, and discord are tearing this jewel of the Holy Roman Empire apart.
One of Charles’ sons, Wenceslas, has inherited the crown. Unlike his father, Wenceslas is a naive, self-indulgent, unambitious monarch. His half-brother and King of Hungary, Sigismund the Red Fox, senses weakness in Wenceslas. Feigning good will, Sigismund travels to Bohemia and kidnaps his half-brother. With no king on the throne, Sigismund is now free to plunder Bohemia and seize its riches.
In the midst of this chaos, you’re Henry, the son of a blacksmith. Your peaceful life is shattered when a mercenary raid, ordered by King Sigismund himself, burns your village to the ground. By bittersweet fortune, you are one of the few survivors of this massacre.
Without a home, family, or future you end up in the service of Lord Radzig Kobyla, who is forming a resistance against the invasion. Fate drags you into this bloody conflict and shoves you into a raging civil war, where you help fight for the future of Bohemia.
Redeem your past and emerge a hero!”
“Kingdom Come is an RPG without the dungeons or dragons. There are no goblins, enchanted swords, or mages. You’ll never cast a spell, slay a vampire, or fulfil an ancient prophecy. And there’s something refreshing about how it trades these familiar fantasy tropes for something more understated and realistic. It’s by no means a perfectly accurate recreation of what life was actually like in the Middle Ages—Henry would probably die of dysentery or something in the first act if it was—but it does a good enough impression of one.” – https://www.pcgamer.com
“Within my first hour of playing Kingdom Come: Deliverance, I was beaten up by the town drunk. By the end of the almost 70 hours I spent with it, I was sizing up a trio of bandits with a smirk on my real-life face, knowing even together they were no match for my steel and the extensive training I’d received under some of the toughest knights in this beautifully recreated medieval land. This wasn’t merely a change in stats and equipment. Without a single spell or magic sword, Kingdom Come gave me the abundantly satisfying feeling of transforming from doe-eyed scrub to stone-cold killer.” – http://www.uk.ign.com
“In the end, Kingdom Come: Deliverance is a very good and immersive title, but it suffers from technical issues and some surprisingly misguided design decisions. I was completely enthralled by the first three hours of the game, but the more I explored its systems, the more grating they became. It never stopped it from being a great title – and it occasionally recaptured that magical immersion from the first few hours – but its issues are so severe that they effectively ruined my enjoyment of what is an otherwise very good game.” – Marcello Perricoe – www.gamewatcher.com