Release date: February 23, 2018
Developer: Phantom 8 Studio
Publisher: Phantom 8 Studio
Genre: Psychological Thriller, Stealth, Action
Platforms: Playstation 4, Xbox One, Microsoft Widows
“Past Cure is a dark psychological thriller that blurs the lines between dreams and reality. An intense, cinematic, story-driven experience that challenges the player to use mind-bending mental abilities to survive. After years of torture, former elite soldier Ian lives in a safe house with his brother, struggling with memory loss and the effects of the experiments he was forced to endure. In an attempt to tap into the hidden power of the mind, his captors left him scarred with unrelenting nightmares, visions and unstable powers such as time manipulation and telekinesis. Driven by his desperate need for the truth and a thirst for revenge; Ian, aided by his brother, sets out on a thrilling hunt for the masterminds of this conspiracy, hoping to uncover exactly what was done to him and why? As Ian plunges into a criminal underworld in pursuit of his only lead, he is forced to use his powers more and more to survive. But with each use, his mind becomes ever more detached from reality, revealing the presence of an even darker force at play.” –store-steampowered.com
IGN Rating: 5.8/10
“is a classic case of unfocused game design, and it’s easy to imagine that it ended up this way as a result of the developers wanting to do too much. One moment it’s a generic third-person shooter, the next it dives into psychological horror but forgets to build the stakes first. At one point you’re sneaking through a decent stealth mission and then, abruptly, you’re dipping into some simplistic puzzles and riddles. It’s ambitious in that it wants to include different genres and a variety of different playstyles, but it never develops them to the point where any of them becomes interesting.”
Metacritic Rating: 38%
“Past Cure is a very short game. The game only took me around 6 total hours to complete and I am one that often takes my time. The main playtime comes in the final stage which starts to throw everything at the player all at once. There is also one very long boss fight at the end of the game. Many of the early stages are spent with tutorials. The second and third stages are tutorials on how to use basic combat, firearms and your telekinetic powers. The game spends way too long holding your hand and trying to teach you to the point where it becomes annoying. Even the fourth chapter, which is a mix of action and story, feels like a combat tutorial with how the gameplay sequences are provided. Chapter 4 is literally, walk into a garage and kill enemies then go through a small room to another garage then repeat. Some slight variety would have gone a long way in that chapter since the action gameplay is nice, but when repeated several times throughout the same environments, it gets stale. The enemies also shout out what they are going to do ahead of time such as saying “I’m going in” or “I’ve got to reload”. It’s like the game does this to tell players when enemies are vulnerable with how much it is used.”
–Source: Gamers Temple
Trusted Reviws Rating: 1.5 Stars / 5 Stars
“To top off a rather miserable experience, the PC code reviewed here ran poorly. With no graphical settings to change (despite the menu option to do so), it’s impossible to know if there are ingrained engine issues or whether problems are hardware specific. Nevertheless, when the same room runs flawlessly one minute and skips like a scratched CD the next, it’s hard to lay the blame on the PC.
There’s always a temptation to cut indie studios some slack. Clearly, Past Cure has a much lower budget than most action games, and it’s refreshing that the team didn’t use crowdfunding to get their project off the ground.